Final Fantasy Crystal Chronicles: The Crystal Bearers Review
The Final Fantasy: Crystal Chronicles has always been a bit of an odd series of games. It brought the Final Fantasy Games back to Nintendo on the Gamecube.
RPG or Action-adventure, what the hell. I will just say my favorite genre: adventure games. I don't know what I really like at adventure games. Well, I can think of some reasons of course. For example: I can experience things that I otherwise would never experience, and can do things I otherwise wisely won't do. Well, each game has of course its own possibilities and limitations, which shows that even in games you can not always do what you want. In The Crystal Bearers, I would if I met monsters like to shoot or hit, but you can not. I can not jump in where I want, that is only at specific locations. And those are not the only notable limitations of the game you ask.
Taciturn characters
You can't talk with people in Crystal Bearers. At least, with the majority. An icon appears on the mood of the silent character suggests, but that's it. Much more than props are not the people who populate the world of Crystal Bearers. Very occasionally, but very very occasionally, you might talk to someone. Such a figure is marked with a text cloud. So you immediately see: who do want to talk to me. Usually it is also required to get ahead, so talk with someone who wants to talk. It is a key figure that takes you to a location near or across the world sends. The moment you accept a commission, we are confronted with another notable limitation that the game you ask:you can no call up maps
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Greatest failure
The fact that you can't call on a map is the greatest fault of Crystal Bearers. Which button you press, there appears no card, not even a transparent floor plan at the top right or something. The only one map can be called, is very broad and detailed free map that appears when you get to the options chosen for Mission. But this map can only be used to understand where you basically just about to go. How to get there, the right route, does not look at it. For that you rely on the few signs in the country. As in my case meant that playing Crystal Bearers with much searching and swearing accompanied. But, fortunately, often with a wow or a yes. Because in games, of course, especially for the things you can do. And this area has to offer Crystal Bearers best.
Telekinetic Powers
First of all lets you play adventure into a wonderful world with open areas that are highly reminiscent of those from the 3D Zelda's Ocarina of Time and Twilight Princess. On foot or on the back of a Chocobo, you can travel on a vast green field along mountain streams and caves to icy worlds, charming towns, beautiful lagoons and mighty palaces. In these environments you every being, friend or foe, starting with the crystal-fed telekinetic power of the main character, this being then a flick of the remote through the air throwing. This also works with many items that you can change this into projectiles. Work so as to combat: you will not strike and throw shoot.
Throw poo
You telekinetic power comes in handy not only during battles. You can also convert and handles them with open doors. On some sites you can use that power to a big jump, for example, to a distant platform or the top of a ladder. You can also use as a Tarzan swing through the air when a drawbar your power beam nearby. Mini-game-like challenges to use your telekinetic powers to have water to surf through the air to fly, a jar of football to play, flying cows to save a garden design, coats of masked individuals to advance or rocks pursuers throwing. You can use your telekinetic power also use to throw poo, nice girls in the water and pushing away with tits play. No, I do not invent these things, it really is all possible in this game. In that respect provides Crystal Bearers excellent in those things that I like to do but in reality usually leaves out.
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Cute Chocobo
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